The initial idea I had for this project was an office building for one of the massive dystopian corporations found in cyberpunk worlds. I ended up modeling a basic cubicle based on the office scene from the matrix.
I figured basing the scene off a single cubicle repeated over and over to make an office space would be a realistic goal.
After finishing and UVing the majority of the cubicle I also created a sci-fi drone to add some dark-dystopian sci fi feel to an otherwise normal-ish looking 90s inspired office.
After modeling and UVing just about everything I moved on to bringing the objects into substance painter and texturing them. Along with this I started the process of blocking out my environment in Unreal. I used Unreal Engine 4.21 for this project.