I began importing the cubicle and duplicating a whole bunch of them throughout the scene and start on some basic lighting as I worked on the object textures in substance painter.
After finishing the textures in substance painter I applied them to the objects in unreal. I worked on the lighting a bit more and started set dressing the scene in-engine to make it seem more chaotic, as if something went terribly wrong in this office, also to make the scene seem less uniform.
I feel good with where I am at with this environment so far. From this point it's going to be adding variety to the cubicles with miscellaneous objects and decals, adding more to the surrounding walls (doors, signs, etc.), and I would also like to add a large window along one wall. The window would help even out the kind of harsh lighting and could be a good way to push the cyberpunk element by looking out onto a sprawling city with a bunch of neon signs.